Enhancing trust in high-ticket e-commerce with AR experiences

Role

Product Designer

Responsibilities

Research Wireframing Usability Testing UX/UI Design

Timeline

Aug.2025 - Sep.2025

Project Overview

Problem

There is a lack of trust and confidence when purchasing high-ticket furniture items online, resulting in hesitation, delayed purchases, and lost revenue opportunities for Wattle Living.

Several customer support tickets flagged the same hesitation: customers weren't sure the sofa would actually fit or suit their space. I pulled a sample of those tickets and interviewed 5 customers to understand where that uncertainty was coming from, and whether it was a sizing issue, a style issue, or something else entirely.

Opportunity

Photos weren't solving the actual problem. Customers could see what the sofa looked like, but they couldn't tell if it would fit their space or suit it, whether the colour and material would actually work in their room. I pushed for AR because it let people measure their space against real dimensions and preview the sofa's materials in context, not just picture it in a generic listing photo. That was the gap static images couldn't close.

Solution

A mobile app that lets renters visualise Wattle's modular sofas in their own space to build trust and drive confident purchases

I aimed to help renters and frequent movers gain confidence in purchasing Wattle Living’s modular sofa online by enabling them to visualise it in their own space and explore its flexibility before making a high-ticket purchase. This solution not only builds trust with customers but also drives higher conversion rates and revenue for the business. This solution builds trust at the point where customers were hesitating most, not at checkout, but earlier, while they were still deciding if the sofa would work in their space. Letting people preview the sofa in their own room, in their own configuration, moved reassurance into the browsing stage instead of leaving it as an afterthought.

Goals for the project

Confident purchasing

Ensure the platform enables customers to visualise the modular sofa in their own space, explore different configurations, and feel secure making a high-ticket purchase online without needing a physical showroom.

Scalable digital experience

Create a digital alternative to an in-store showroom that builds trust and demonstrates product value at scale. This allows Wattle Living to improve conversion rates and revenue without the overhead of physical retail locations.

User Research

It started with nothing but a real problem...

The Wattle Living team came together to present us with a real problem they were facing:

And I got to understanding the problem space...

I affinity diagramed customer support tickets, conducted surveys, interviews, and meetings with subject matter experts to understand the problem and the key pain points and opportunities.

Surveys
Affinity diagram customer support tickets
Key insights from research

I assumed hesitation was mostly about product quality, something better photos or specs could fix. Research showed the real doubt was whether the sofa would fit their specific space and style, so I shifted focus toward visualisation tools instead of more product information.

Wireframes

Beyond the core purchase flow, I mapped out separate paths for how the AR experience should behave when someone follows the fit recommendation versus when they override it, since customers wouldn't always agree with what the app suggested. That edge case became a key focus in later testing.

User Testing

Goals For Usability Testing
Early Concepts & Wireframes

First click testing

To measure the quality of the first click users make with specific tasks given to complete

Success Metrics

• Task Success Rate • Number of confusions/errors • Information Architecture Quality

Content & Copy Testing

Comprehension testing

Ensure that users understand the error flows in the AR experience

Success Metrics

• Comprehension Test Score (Y/N)

Participant Criteria(s):

5 Participants

1. Cohort: Ordered a free swatch from Wattle within the last month 2. Segment: Has a family and is currently or has moved houses

Usability tests we ran
Test #1

• Open the all product screen design • Ask what would you click to view a product • Ask what would you click to try the AR experience • Ask what would you click to measure the dimensions of the living space • Accept the recommendation

Learning Goals

To test whether participants can successfully: 1. Navigate to the AR experience screen easily without assistance 2. Use the measure feature to get the dimensions of the living space 3. Understand how to integrate the AR sofa into the space

Test #2

• Ask what would you click to measure the dimensions of the living space • Ask whether the dimensions are the same as the previous test • Ask the user to ignore the recommendation • Ask the user to add a sofa bigger than the recommendation

Learning Goals

To test whether participants can successfully: Explain what happens when you try to place an AR sofa thats larger than the dimensions measured into the space

Final Designs

Two decisions came out of this round of testing:

How we measured success

9 out of 10 participants

Task completion rate

32s

Avg. time to task completion

Reading the numbers

These numbers show people can complete the AR flow. What I'd still want to measure post-launch: cart abandonment rate and swatch-to-purchase conversion, to confirm the trust-building actually converts to revenue, not just task completion.

Finding

Missed AR button on smaller viewports

On smaller viewports, the AR button sat below the fold. Most users didn't scroll far enough to find it, and some didn't try scrolling at all.

Decision

Moved AR button above the fold

Surface the AR entry point with a dedicated button and recognisable AR icon directly on the product image.

Finding

Swatch button competing with the measurement step

The Swatch button was styled in the primary pattern, so users clicked it before completing the measurement steps, skipping the exact stage meant to validate fit.

Decision

Demoted the swatch button to protect the fit check

I demoted the button visually to keep measurement the priority, while still keeping purchase accessible.

This solution builds trust at the point where customers were hesitating most: not at checkout, but earlier, while they were still deciding if the sofa would work in their space. Letting people preview the sofa in their own room, in their own configuration, moved reassurance into the browsing stage instead of leaving it as an afterthought. The bet on visualisation over information paid off in the testing I ran, people could confidently place, configure, and evaluate the sofa without needing a showroom. Whether that translates to fewer abandoned carts and more completed purchases is the next thing to prove, once this ships.